alloc
To use alloc
you must implement a
global (heap) allocator.
#![no_main] #![no_std] extern crate alloc; extern crate panic_halt as _; use alloc::string::ToString; use alloc::vec::Vec; use buddy_system_allocator::LockedHeap; #[global_allocator] static HEAP_ALLOCATOR: LockedHeap<32> = LockedHeap::<32>::new(); static mut HEAP: [u8; 65536] = [0; 65536]; pub fn entry() { // Safe because `HEAP` is only used here and `entry` is only called once. unsafe { // Give the allocator some memory to allocate. HEAP_ALLOCATOR.lock().init(HEAP.as_mut_ptr() as usize, HEAP.len()); } // Now we can do things that require heap allocation. let mut v = Vec::new(); v.push("A string".to_string()); }
buddy_system_allocator
is a third-party crate implementing a basic buddy system allocator. Other crates are available, or you can write your own or hook into your existing allocator.- The const parameter of
LockedHeap
is the max order of the allocator; i.e. in this case it can allocate regions of up to 2**32 bytes. - If any crate in your dependency tree depends on
alloc
then you must have exactly one global allocator defined in your binary. Usually this is done in the top-level binary crate. extern crate panic_halt as _
is necessary to ensure that thepanic_halt
crate is linked in so we get its panic handler.- This example will build but not run, as it doesn’t have an entry point.