String References
We can now understand the two string types in Rust: &str is almost like
&[char], but with its data stored in a variable-length encoding (UTF-8).
fn main() { let s1: &str = "World"; println!("s1: {s1}"); let mut s2: String = String::from("Hello "); println!("s2: {s2}"); s2.push_str(s1); println!("s2: {s2}"); let s3: &str = &s2[6..]; println!("s3: {s3}"); }
Rust terminology:
- &stran immutable reference to a string slice.
- Stringa mutable string buffer.
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&strintroduces a string slice, which is an immutable reference to UTF-8 encoded string data stored in a block of memory. String literals (”Hello”), are stored in the program’s binary.
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Rust’s Stringtype is a wrapper around a vector of bytes. As with aVec<T>, it is owned.
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As with many other types String::from()creates a string from a string literal;String::new()creates a new empty string, to which string data can be added using thepush()andpush_str()methods.
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The format!()macro is a convenient way to generate an owned string from dynamic values. It accepts the same format specification asprintln!().
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You can borrow &strslices fromStringvia&and optionally range selection. If you select a byte range that is not aligned to character boundaries, the expression will panic. Thecharsiterator iterates over characters and is preferred over trying to get character boundaries right.
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For C++ programmers: think of &strasstd::string_viewfrom C++, but the one that always points to a valid string in memory. RustStringis a rough equivalent ofstd::stringfrom C++ (main difference: it can only contain UTF-8 encoded bytes and will never use a small-string optimization).
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Byte strings literals allow you to create a &[u8]value directly:fn main() { println!("{:?}", b"abc"); println!("{:?}", &[97, 98, 99]); }